V1 — Powered by Frank's Equation

Tessaractic Infinite
Procedural Terrain

Limitless, seamless, and unimaginably smooth. An entirely GPU-driven volumetric world generation asset for Unity.

$34.99 Solo Dev, 63 days Development
Infinite vistas
Infinite Vistas
Procedural cloudscapes
Procedural Cloudscapes
Dynamic altitude biomes
Dynamic Altitude Biomes
Procedural starfields
Procedural Starfields

Engineered for True Performance

Everything you need to ship infinite worlds — with full source code.

← Swipe to explore features →
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(BiRP) & (URP) Auto Configuration

Seamlessly switch between Built-in Render Pipeline and Universal Render Pipeline with automatic shader, material, and lighting configuration — powered by our template system. Zero manual setup required.

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Pure C# & GPU Generated

Built entirely from C# scripts with generation offloaded fully to the GPU for maximum efficiency.

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Hardware Agnostic Smoothness

Runs perfectly on any GPU since 2017. Enjoy super smooth generation from an M1200 Quadro up to an RTX Pro 6000.

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Dynamic Quality Settings

Three Quality settings (Low, High, Ultra). Easily choose the perfect tier according to your GPU VRAM.

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True Volumetric System

Experience Marching Cubes, true overhangs, explorable caves, and infinite seamless streaming.

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Ultra-Lean 12-File Pipeline

The entire V1 engine is built on just 12 files. All of those ship with full, unrestricted source code — yours to read, modify, and extend however you like.

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PBR Textures

Physically Based Rendering textures deliver realistic material response to lighting — every surface reacts to light the way it would in the real world.

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Rich Terrain Features

Atmospheric fog, towering mountains, impact craters, natural terrain shadows, truly infinite islands — all generated with extraordinary detail.

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Auto/Manual Day-Night Cycle

A complete time-of-day system with automatic or manual progression. Includes dynamic sun rotation, realistic moonrise with lunar glow, and a procedural starfield that fades naturally with dawn — all driven from a single Inspector component.

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Realistic Procedural Clouds

GPU-driven volumetric cloud layer that responds to the day-night cycle in real time. Fully configurable cloud altitude, density, and wind speed — no textures, no baking, just pure shader-generated atmosphere.

"No server headache, save money — trust your GPU & our Engineering."

The Frank's Equation Difference

Gain access to a revolutionary octree subdivision algorithm that no other asset has. Packed with POM slopes, triplanar texturing, smooth per-vertex normals, and custom atmospheric fog.

All of this running on a 4GB VRAM machine from 2017.
Buyers with RTX 4090/5090s will get this running at framerates that will feel like cheating.

Bonus Files Included

6 bonus vegetation system files included — GPU-instanced trees, grass, and foliage scaffolding, ready to extend.

Hardware Performance Estimator

Will it run in your project? Select your platform specs to estimate FPS and VRAM usage on our optimized GPU pipeline.

// System standby. Tap 'Run Platform Diagnostics' to begin hardware compilation...
* Engineering Record: Our primary development environment is styled on the Ultra Low-End Workstation profile (NVIDIA Quadro M1200), demonstrating that this asset was completely architected, compiled, and meticulously optimized from day one on legacy mobile workstation hardware.

Ready to build infinite worlds?

Read the Documentation

🔔 Developer Updates

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