Our Assets

High-performance Unity assets built from the ground up. Pure C#, GPU-powered, production-ready.

Tessaractic Infinite Procedural Terrain

Tessaractic Infinite Procedural Terrain

Generate complete 3D infinite islands procedurally via Frank's Equation. Pure C#, fully GPU-powered volumetric world generation with marching cubes, true overhangs, caves, and infinite seamless streaming.

GPU Instanced Foliage Renderer

GPU Instanced Foliage Renderer

A GPU-driven, compute-shader-based instanced renderer for scattering large amounts of foliage, grass, rocks, or any repeated mesh — with real terrain-aware placement and slope-based culling built in.

🔔 Developer Updates

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